A constant struggle for parents, grandparents, aunts, uncles, or other family members is the subject of gift giving. Often times, people are very indecisive when trying to figure out what should they give to a certain young person in their family. Recently, a site has been created to help adults when facing this issue: http://hand-picked-for-you.com. Though this website is very helpful, it also contains eye-opening information.
In a recent article released by this website, the top four video game categories for teenage boys ranging from ages 13-18 were action/adventure, teen FPS (first person shooter), teen fighting, and more T-rated games. On this website, we plan to prove that while violent video games are entertaining, they also provide a violent message to kids of all ages.
The issue of whether or not violent video games cause violence is very controversial, and studies have been conducted to give evidence for both sides of the argument. Many argue that the increase in violence in video games is one of the main influences on an increase in violence with adolescents. According to a study performed by Iowa State University, these games are affecting the mentality of the people that play them and are causing children and teens to be more aggressive. “Violent video games provide a forum for learning and practicing aggressive solutions to conflict situations," says Craig A. Anderson of Iowa State. These "aggressive solutions" refer to the use of violence to solve problems, which is a frequently used tactic in many games, specifically Grand Theft Auto. These games encourage players to act destructively and antagonistically towards other players and simulated characters. Already children have become increasingly rude and antisocial, and the skills taught in these games may have played a major role in this change.
Many argue that while video games may appear excessively violent, there is not in fact any correlation between real world violence and video game play. The main support for this argument is that there is evidence of a decrease in violent crimes since video games have become a major world-wide industry. The idea is that though children may be becoming de-sensitized to violence as a result of these games, there is not any proof that they actually influence children and teens to act in a violent way. The games are merely virtual, after all, and the players should know the difference between gaming and real life. Video games are played by the vast majority of modern teens, and very few commit violent acts, so there cannot be any correlation between violent video games and real life violence.
This is a very controversial issue, and there may never be a definite answer, but we hope this site will help you to reach a reasonable conclusion, and that you will stop and consider the effects games could be having on you children right now.
In a recent article released by this website, the top four video game categories for teenage boys ranging from ages 13-18 were action/adventure, teen FPS (first person shooter), teen fighting, and more T-rated games. On this website, we plan to prove that while violent video games are entertaining, they also provide a violent message to kids of all ages.
The issue of whether or not violent video games cause violence is very controversial, and studies have been conducted to give evidence for both sides of the argument. Many argue that the increase in violence in video games is one of the main influences on an increase in violence with adolescents. According to a study performed by Iowa State University, these games are affecting the mentality of the people that play them and are causing children and teens to be more aggressive. “Violent video games provide a forum for learning and practicing aggressive solutions to conflict situations," says Craig A. Anderson of Iowa State. These "aggressive solutions" refer to the use of violence to solve problems, which is a frequently used tactic in many games, specifically Grand Theft Auto. These games encourage players to act destructively and antagonistically towards other players and simulated characters. Already children have become increasingly rude and antisocial, and the skills taught in these games may have played a major role in this change.
Many argue that while video games may appear excessively violent, there is not in fact any correlation between real world violence and video game play. The main support for this argument is that there is evidence of a decrease in violent crimes since video games have become a major world-wide industry. The idea is that though children may be becoming de-sensitized to violence as a result of these games, there is not any proof that they actually influence children and teens to act in a violent way. The games are merely virtual, after all, and the players should know the difference between gaming and real life. Video games are played by the vast majority of modern teens, and very few commit violent acts, so there cannot be any correlation between violent video games and real life violence.
This is a very controversial issue, and there may never be a definite answer, but we hope this site will help you to reach a reasonable conclusion, and that you will stop and consider the effects games could be having on you children right now.